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AI Insights · Timothy · July 2022

Top 5 3D Realistic Games in France Q2 2022 Performance

A deep dive into the performance metrics of the top 5 3D realistic games on a unified platform in France during Q2 2022, based on data from Sensor Tower.

Top 5 3D Realistic Games in France Q2 2022 Performance

The second quarter of 2022 saw notable trends in the performance of top 3D realistic games in France on a unified platform. Here's a detailed look at the weekly downloads, revenue, and active users for these leading games.

State of Survival: Zombie War from FunPlus International AG experienced fluctuations in its weekly revenue, with peaks around $350K to $380K in mid-June and a low of about $264K during the last week of May. The game's weekly downloads saw a high of approximately 26K in late April but declined to around 10K by the end of June. Weekly active users also showed a general decline from 131K in late April to around 111K by the end of June.

PUBG MOBILE by Tencent Mobile International Limited showed a downward trend in weekly revenue, starting at around $222K in early April and ending at approximately $103K by the end of June. Downloads fluctuated, peaking at about 23K in mid-May but dropping to around 15K by the end of June. Active users saw a decline from roughly 303K in early April to 237K by the end of the quarter.

Call of Duty®: Mobile from Activision Publishing, Inc. had varied revenue throughout the quarter. The revenue started at around $180K in early April, dipped to about $88K in late June, and then rose again to approximately $150K by the end of the month. Downloads remained relatively stable, averaging around 17K to 22K per week. Active users saw a gradual decline from 448K in late March to about 346K by the end of June.

Diablo Immortal by Blizzard Entertainment, Inc., which was released in early June, saw significant initial interest. Weekly revenue peaked at roughly $325K in the first week of June and then gradually declined to about $177K by the end of the month. Downloads started strong at approximately 346K in the launch week but dropped to around 23K by the end of June. Active users followed a similar pattern, starting at 288K and decreasing to about 135K.

EA SPORTS FC™ Mobile Soccer from Electronic Arts maintained a consistent weekly revenue, ranging from around $66K to $97K throughout the quarter. Downloads showed a steady decline from about 43K in late March to around 29K by the end of June. Active users fluctuated, starting at 693K in late March, dipping to 607K in mid-June, and then rising again to approximately 674K by the end of the quarter.

These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022